0.5 0.5 0.5 0.9 0.9 0.9 0.078125 0.588 1 1 1 0.9 0.9 0.9 0.078125 1.0 0.0 0.0 0.0 0.9 0.9 0.9 0.078125 0.99 1 0.9333334 0.5843138 0.2745098 1.0 0.0 0.0
This simple example uses XML3D's built in phong shader with both emissive and diffuse textures.