0.5 0.5 0.5
0.9 0.9 0.9
0.078125
0.588
1 1 1
0.9 0.9 0.9
0.078125
1.0
0.0 0.0 0.0
0.9 0.9 0.9
0.078125
0.99
1
0.9333334 0.5843138 0.2745098
1.0 0.0 0.0
This simple example uses XML3D's built in phong shader with both emissive and diffuse textures.