1 1 1 1.000000 1.00000 1.00000 1.5 0.1 0.25 4.0 3 1 1 1 1 1 1 1.5 0 0 1.0 0.3 0.3
A custom material using an ambient occlusion map of the object's interior to fake subsurface scattering effects. As described by Colin Barre-Brisebois at GDC 2011.
Distortion:
Ambient:
Power:
Scale: